General Information
I am a lead artist and more recently associate producer, with over three decades of experience as a developer in the computer games industry. In that time I have spent a total of 18 years in lead art positions. I have worked for a wide variety of companies, from small single team indie developers to multi-team studios, both on and offsite (total of 6 years working remotely), including working with teams in other countries/continents.
Since 2018 I have taken on large parts of the producer role at Ravn Studio, working as Associate Produce on the last two releases by the company.
In addition to my time working in the games industry, I spent 3 years (2007-2010) at Nvidia Corp, as part of the Tegra Devtech team.
I have a variety of experience with non-art related tasks including performance analysis and perf related feedback to artists, creation of game builds, setting up VPN’s, PC building and various light networking tasks. I also have considerable experience of UE4’s Localisation Dashboard and some limited experience with audio work, primarily the creation of SFX, including a little time working with FMOD Studio.